#pragma once
#include "filter.h"
#include "DepthInputFilter.h"

class Position2D :
	public Filter
{
public:
	enum Inputs { INPUT_POINTS_3D = 0};
	enum Outputs { OUTPUT_POINTS_2D = 0};

	virtual void Process();

	Position2D(DepthInputFilter &depthInput);
	virtual ~Position2D(void);

private:
	DepthInputFilter *depthInput;
};

